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Meadow Fever team guide: the best Shrewsbury eleven for the cup run

A GUIDE TO MEADOW FEVER ·

Top-down pixel art of a football pitch with mown stripes, showing a goalmouth with the keeper on his line and players in blue and red around the penalty area

Meadow Fever lets you pick a new eleven before every tie, and there are no substitutes, so the team sheet matters more than it looks. This guide lists every player’s ratings, suggests the strongest side, and shows how much stronger each round’s opponents get.

The ratings are invented for the game. Nobody published attribute scores for the Third Division in 1993. They’re what the game uses, though, so they’re what this guide uses.

WHAT THE RATINGS DO

Each player has five ratings out of 100, and keepers have a sixth:

  • Pace (PAC) wins the race to a loose ball, which is most of tackling in this game.
  • Control (CTL) decides how well the ball comes round with a player when he turns.
  • Power (PWR) decides how hard and far a full-strength kick goes.
  • Accuracy (ACC) decides how close the ball goes to where you aimed it.
  • Tackling (TKL) decides how often a challenge wins the ball, and how often it’s reckless enough to earn a booking.
  • Goalkeeping (GK) is for keepers only.

THE SQUAD

PlayerPosPACCTLPWRACCTKLGK
Paul EdwardsGK525572584072
Tim ClarkeGK545268553864
Dave HockadayRB6260646272
Kevin SeaburyRB6858585668
Dave WaltonCB5652745478
Mark BlakeCB5254685676
Mark WilliamsCB5553705477
John BroughCB5451665273
Chris WitheLB6056625670
Tommy LynchLB6062626069
Steve MacKenzieCM5078787856
Kevin SummerfieldCM5672687458
Mark TaylorCM6068646864
Paul EvansCM6466746662
Gary PattersonCM5858665876
Ray WoodsCM6062626260
Louie DonowaRM8068606442
Brian CroftRM7064586248
Mark RutherfordLM6862586050
Mark SmithLM6660585846
Wayne ClarkeST5470748040
Mickey BrownST7666606444
Joe GallenST6462666246

THE STRONGEST ELEVEN

The game plays a 4-4-2. This is the side the ratings favour:

SlotPlayerWhy
GKPaul Edwards72 goalkeeping, against Clarke’s 64
RBDave HockadayThe best tackler among the full backs
CBDave Walton78 tackling, the best in the squad
CBMark Williams77 tackling
LBTommy LynchBetter on the ball than Withe for almost no defensive cost
RMLouie Donowa80 pace, the fastest player at the club
CMSteve MacKenzie78 control, power and accuracy
CMKevin Summerfield72 control and 74 accuracy
LMMark RutherfordThe quickest left-sided player
STWayne Clarke80 accuracy, the best finisher
STMickey Brown76 pace, to run beyond Clarke

Clarke and Brown make a good pair because they’re opposites. Clarke is slow but accurate, so feed him to feet near the box. Brown is quick but a weaker finisher, so play balls over the top for him to chase.

SUSPENSIONS AND THE BENCH

A sending-off means ten men for the rest of the match, and the player misses the next round too. Have a replacement in mind for every slot:

  • Centre back: Mark Blake (76 tackling) is almost as good as either starter.
  • Full back: Kevin Seabury on the right, Chris Withe on the left.
  • Centre midfield: Paul Evans has the most pace and power of the reserves. Gary Patterson is the one to pick if you need a ball-winner.
  • Wide: Brian Croft on the right, Mark Smith on the left.
  • Up front: Joe Gallen.

How cards work:

  • Most fouls are just a free kick. A foul is a slide that reaches the man instead of the ball.
  • A yellow is more likely the worse the tackler and the faster he’s going. Your centre backs, with tackling in the high 70s, are the safest players to slide with. A winger or striker sliding in at full pace is the most likely to be booked. Two yellows make a red.
  • A straight red is for denying a goal. If you foul a man who has the ball, is heading for goal, and has nobody left to beat but the keeper, he goes off. When an attacker is clean through, let the keeper deal with it.

PLAYING OUT OF POSITION

You can put anyone anywhere, but a player out of position loses part of every rating:

Where you put himRatings kept
His own position100%
A neighbouring position (a right back at centre back, a winger up front)94%
Anywhere else outfield86%
A keeper outfield, or an outfield player in goal70%

A neighbouring position barely matters. Paul Evans in the right-midfield slot, for example, keeps 94% of everything, which still leaves him with more power than Donowa.

THE OPPOSITION

Each opponent is built around one strength number, with a spread across the side so that even the best teams have a weaker player somewhere. Their two strikers get an extra 6 points, so the danger is always up front. For comparison, the strongest Shrewsbury eleven above averages in the low-to-mid 60s across its ratings.

RoundOpponentsStrength
First roundTelford United40
Second roundRochdale46
Third roundBarnsley52
Fourth roundSheffield Wednesday58
Fifth roundAston Villa62
Quarter-finalBlackburn Rovers65
Semi-finalArsenal68
FinalManchester United72

The first three ties are against weaker sides on paper. From Aston Villa on, you’re the underdog, and the final is a genuine upset if you win it. Against the big sides, play for chances rather than possession: win the ball, get it to Donowa or over the top to Brown, and shoot early.


▶ PLAY MEADOW FEVER

The controls, the story so far and how the game was made are on the Meadow Fever page.

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